The Meizerr is Prince Vorkken's personal warship and serves as the Guyzoch Space Pirates's support and transport ship. Not only does the Meizerr possess powerful combat capabilities of its own, its technology is also the source of the Guyzoch's invincible power in ground combat.
The Meizerr first appears during Operation 002-A alongside Prince Vorkken and his crew's official introduction, and is used to terrorize the Wonderful Ones in every one of their duels with the space pirates.
GEATHJERK File[]
A galactic warship custom-built by Vorkken, leader of the Guyzoch Space Pirates, for his personal use. Constructed primarily from orihalcon polymer alloys, the hull was designed for ramming opponents in close-range battles rather than being optimized for long-range cannon-based battles.
The ship's design is typified by the gigantic, shark-jaw-shaped crusher attached to the bow of the ship. Jags of Andromeda stone align the upper and lower sections like teeth, giving the crusher enough power to snap through even incredibly hard surfaces like GEATH-Titanium armor. Inside the crusher is a dimensional displacement compartment containing a mega-ion cannon capable of a 384,400 kilometer trajectory, equipping the ship should she engage in more traditional cannon warfare.
Though its heavy armor gives it a weight equivalent to a midsized fighter-jet carrier, it overcomes this handicap by employing twin tachyon engines, enabling the Meizerr to reach speeds of 200 times the speed of light, as well as 2000 knots navigation speed while in Earth's atmosphere.
Description[]
The Meizerr is a highly advanced, red and black space ship. Its angular hull, fin-like rudders, and jaw-shaped crusher give it a distinct shark-like appearance, earning it its "shark ship" nickname. Though smaller in size than the Virgin Victory, the Meizerr appears to be equally powerful.
Unusual for a space ship, the Meizerr is designed primarily for melee combat: its heavy armor and high maneuverability allows it to dodge around opponents at close range and withstand ramming attacks without a scratch, and its crusher allows it to latch onto and grapple with enemy vessels.
Additionally, Prince Vorkken is known use Unify Morph attacks while standing on the Meizerr's deck or while seated inside an exposed cockpit situated at the front of its top rudder, adding Vorkken's own abilities to his ship's.
Aside from its own combat abilities, the Meizerr also provides close support to the Guyzoch in battle. The Meizerr can unfold its wings to form a large platform out of its top deck, which is Prince Vorkken's preferred battlefield on which to test his opponents in regular combat. The Meizerr also houses a critical component of the Power-Amp System: a self-repair system in the Guyzoch's armor that provides almost complete invincibility. Sufficient damage to the Meizerr, or being separated from it altogether, will cause this system to fail and put the pirates in danger of taking actual damage.
While the Meizerr is designed for melee combat, it still possesses ranged weaponry in the form of a main cannon which can be deployed from its crusher, and numerous short range rocket launchers that can be deployed from its top deck, sides, and underside to bombard nearby targets.
The Meizerr also possesses an advanced autopilot, or possibly even an artificial intelligence, as not only is it capable of safely cruising around on its own whenever the Guyzoch are battling on deck, it was also able to self-repair, battle other ships, and seek out Prince Vorkken (in an extremely remote location, no less) all on its own after it appeared to be shot down during the events of Operation 006-C.
Gameplay[]
I could have sworn that the guidebook says...
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While the Meizerr is present in almost every encounter with Prince Vorkken, it is only actually relevant during gameplay twice in the entire game:
The Meizerr is fought directly for the first and only time in Operation 005-A during Mission 008. After recruiting Wonder-Black and continuing through the temple pathways, The Meizerr will appear and begin to attack using missile barrages, forcing you to rush through the temple pathway as it gradually demolishes the path behind you until you are cornered on an island.
Using the environment to your advantage, your only way to fight back against the Meizerr is to force nearby lava geysers to erupt by hammering a platform at the center of the island while the Meizerr is above them. Doing so will damage the Meizerr, and once its health is depleted the mission will be complete.
Immediately after the mission is completed, the Meizerr will force the Wonderful 100 onboard by firing at them with its main cannon in a QTE, and the third battle with Prince Vorkken will ensue.
Having survived apparent destruction back during the events of Operation 006-C, the Meizerr returns for Operation 009-C's escape sequence. Regardless of how you perform during the first half of the escape, the Virgin Victory will always eventually be grabbed by the pursuant Envan. Fortunately, the Meizerr will triumphantly announce its presence by destroying the Envan and returning to Prince Vorkken's side.
The second half of the escape now involves individually controlling both the Virgin Victory and the Meizerr at the same time. While you are no longer pursued by the Envan, you will now need to have both ships avoid stationary lasers and destroy obstacles, which now include laser grid emitters. After surviving the escape sequence, the Meizerr will remain at Platinum Robo's side during the final confrontation with Jergingha.
Due to the confusing control scheme involved in controlling both ships, the second half of the escape is among the most infamously difficult sections in the entire game, and without a doubt the most troublesome aspect of earning a Pure Platinum level score on Operation 009-C. To stay in control of the situation and avoid confusing the position of both ships, it's advised to move the Meizerr as little as possible and to rely on using only the Virgin Victory's weapons to clear a safe path for both ships. By correctly positioning the Meizerr near the beginning to avoid the stationary laser obstacles, it is possible to complete the sequence without having to move it at all as you clear destructible obstacles using the Virgin Victory.
Collectibles[]
GEATHJERK File No.013[]
- Location: Operation 003-B
The Meizerr's GEATHJERK File can be found out in the open on the exterior of the first shuttle at the start of the level, near a Platinum Coin.
Gallery[]
- Renders
- Gameplay and Cutscenes
- Enemy File
- Art Gallery
- Other Images
Trivia[]
- The Meizerr's name is derived from an anagram of "サメ (same)", the Japanese word for shark. [1]
- The Meizerr's power, speed, wisdom, and danger quotient all consist of all 4s, which is considered an unlucky number in most East Asian cultures because it sounds similar to the word death in many East Asian languages (see Tetraphobia on Wikipedia.)
- Likewise, the Meizerr's GEATHJERK file Number (No.013) may be a nod to the unlucky number 13.
- The Meizerr ramming through the Envan to extract its core and rejuvenate itself during Operation 009-C is a reference to the Zandatsu technique used by Raiden in Metal Gear Rising: Revengeance, another game developed by PlatinumGames prior to The Wonderful 101.
References[]
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Enemies | |||||||||
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GEATHJERK | |||||||||
Dough-Goo Cough-Foon Chew Dough-Goo Hoedown Diedough-Goo Gatcha Dahkarts Raydown Tiekuu You-Hough Die-Tiekuu Hah-Markee The Meizerr Gedie Dough-Goo Nyerk Gehdown Notoriyeah Envan Megang Dough-Kun Orgon Dahkarts (Self-Replicated) Ankho Hah-Gonay Die-Rixen Koh-Tumeekey Doora Kaizor Ohrowchee Surey Doora Tumeekey Kuzzler Deah-Kani Kaizor Diejeah Gurry Doora Gunchew GEATH-Wahksay Gah-Goojin Diekuu Ohrowchee Revived Diejeah Ohdarko Wallgah-Goojin Vaaiki Giga-Goonkhan Giga-Goojin Laambo Prince Vorkken Chewgi Wanna Vijounne Walltha Heyourgah Gimme Jergingha |
Gameplay | |||||||||
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Operations | Prologue • 001-A/001-B/001-C • 002-A/002-B/002-C • 003-A/003-B/003-C 004-A/004-B/004-C • 005-A/005-B/005-C • 006-A/006-B/006-C 007-A/007-B • 008-A/008-B/008-C • 009-A/009-B/009-C • Epilogue Operation 101 | ||||||||
Mechanics | Unite Morphs • Wonder-Liner • Skills • Team Attacks • Unite Gauge Difficulty • Temporary Members • Total Rank • Items • Combo • Awards Wonderful Mart • Mixer • Solo Mode • Subscreen • Taunt • Body Type | ||||||||
Collectibles | Bottle-Cap Collection (Achievements) Minor Wonderful Ones • Wonderful Files • GEATHJERK Files • Wonderful Figures Hero Heart Fragments • Wonderful Toilets • Underground Items Enemy Weapons • Secret Missions • Kahkoo-regah • Platinum Coins | ||||||||
Game Modes and DLC | The Wonderful One: After School Hero Time Attack • The Prince Vorkken (DLC) • Multiplayer Missions Wonder-Size Cadet Demo • Demo: Boot Camp |
Extras | |||||||||
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Gallery • Wonderful Codes • Platinum Codes • Glitches • Unused Content |