The Wonderful 101 Wiki
Advertisement

Raydowns are tank-like vehicles used by the GEATHJERK Federation Supreme Armada. An enhanced model of Hoedown armed with precision lasers, Raydowns are capable of blasting through defenses like Unite Guts, meaning they require new defensive tactics to fight effectively.

First encountered in Operation 001-B, Raydowns introduce the concept of using Unite Sword to reflect laser attacks.

Raydowns are related to several other tank-like enemies:
Hoedown: the base model only capable of standard cannonball shots.
Gehdown: a model armored with spikes and capable of indirect fire.
Dough-Kun: a hovering model that sacrifices armor for mobility.

GEATHJERK File[]

An enhanced version of the Hoedown whose turrets have been replaced with small-caliber Jerk Blasters.

It excels at pinpoint artillery operations and is thus often employed in high-precision strategies, such as attacking important enemy bases or military figures.

Their blasters' range is comparable to those of low-flying airships, making them a great choice for keeping squad mates covered during ground battles.

Description[]

Raydowns are blue, tank-like vehicles consisting of a large rotating cannon mounted on top of a four-wheeled car, with a heavy shield in front of their cannon that can split in half to make room for it to fire oversized projectiles. Aside from their color, Raydowns are almost identical to Hoedowns in appearance, the only differences being the fin-like extensions at the top of their cannon and on both sides of the back of their car section.

Raydown Shield Damage

Shield Damage States

Raydowns have multiple health indicators in their design, the most obvious being the state of their shield, which shows visible damage at around half health and disappears entirely once destroyed. Separate to the shield's health, the color of the details on a Raydown indicate its actual health: changing from blue, to green, to orange, and finally to red as it's damaged until it's destroyed.
A Raydown's actual health is indicated by a health gauge on-screen whenever it's damaged.

Though not obvious at a glance, the Raydown's car section has a distinct front and back, which can be easily told apart by the fins at their back. This is important to note, because the direction the car is facing in is always the direction a Raydown moves toward when using its Dash Attack, rather than the direction the cannon is aiming in.

Gameplay[]

For convenience, this section uses some images of Hoedowns instead of Raydowns as their overall appearance and animations are identical.

Overview[]

Enemy Icon 008 Raydown Raydown
Climb Attacks to Stun 6 Members
Attack Size to Launch Any
Wonder-Liner Throw 8 Members
Unite Whip Size to Grab Size 20
Item Catcher Drop Wonderful Battery (5)

Raydowns are fundamentally identical to Hoedowns in terms of behavior and defenses. If you aren't already familiar with fighting them, refer to the Hoedown page's gameplay section for an overview that also applies to Raydowns.

The only difference when fighting Raydowns is their Laser Beam attack, which can be reflected back using Unite Sword to deal damage to them. Doing this is the easiest way to destroy their shields, however unlike the Cannonball Shot attack, reflecting a Raydown's Laser does not stun it after it loses its shield.

Variations[]

There are two versions of Raydowns with different behavior: "mobile Raydowns" and "stationary Raydowns."
(Unless specified as stationary, any Raydown mentioned on this wiki refers to the mobile variation.)

Mobile Raydowns move from their spawning positions and wander around slowly between attacks, and they never use the Cannonball Shot attack. Mobile Raydowns may stop momentarily before deciding to attack, and they may stop if you run around them repeatedly at close range. Mobile Raydowns also don't move for a few moments after recovering from a stun, during which they may attack.
Mobile Raydowns are capable of the Jump Attack and Dash Attacks, and whether or not one is moving (or trying to move) when it attacks is important, as this determines which version of the Dash Attack it can use.

On the contrary, stationary Raydowns never move from their spawning position on their own, and they're able to use both the Cannonball Shot and Laser Beam attacks. Stationary Raydowns never use the Jump Attack or Dash Attacks, however, they can use a unique Stomp Attack when approached.
The only time a stationary Raydown will ever move on its own is if it's moved far enough away from its spawning position, in which case it also stops attacking completely until it returns to its original location. However, most missions areas are not large enough for this to be possible.

Attacks[]

Laser Beam
Raydown Laser Shot
A Raydown's cannon starts glowing blue while producing a high pitched charging sound, after which the Raydown focuses a blue laser beam at its target.
This attack is easily identified by the high pitched charging sound, which can be heard even from far off-screen.
Properties: Unblockable Reflectable Laser (Unite Sword)
Dash Attack/Fast Dash Attack
Hoedown Rev and Dash
An attack Raydowns use if they're not moving.
If a Raydown still has its shield, it first revs its engine and rears up on its back wheels. After which, or if it has no shield, the Raydown tilts downward and dashes forward with a loud rev and a blue glow.
If a Raydown still has its shield this attack is easily identified by rev sound and rearing animation, but after losing their shield they use this attack with very little warning.
Note that Raydowns dash in the direction their car section is facing in, not where their cannon is aiming.
Properties: Flattens Blockable
Hop and Dash
Hoedown Hop and Dash
An attack Raydowns use if they're moving or trying to move.
A Raydown hops up and turns to aim itself toward its target in midair. Upon landing it uses the Dash Attack (landing on the ground does not deal damage).
This version of the Dash Attack can easily by identified by the hop.
Properties: Flattens Blockable
Jump Attack
Hoedown Jump
A Raydown stretches upward with a creaking sound and then launches itself into the air toward its target with a bounce sound, dealing damage on contact until it lands.
This attack is easily identified by its sound effects, and Raydowns fly through the air slowly, making this attack easy to react to.
There is no limit on how far a Raydown can jump to reach its target.
Properties: Flattens Blockable Overhead Attack (Hammer/Naginata)
Shake Off
Hoedown Shake Off
A Raydown loudly skids its tires and then quickly hops up and down, dealing damage in a tiny radius when it lands.
Raydowns only use this attack to remove Climb Attacking team members.
Properties: Flattens Blockable, No Stun
Cannonball Shot
Hoedown Cannonball Shot
An attack used only by stationary Raydowns.
A Raydown opens its shield (if it has one) and orange rings appear in front of its cannon as it expands with a stretching sound. Once the rings close and the sound effect finishes, the Raydown fires a cannonball that explodes on impact.
This attack is easily identified by the distinct stretching sound, which can be heard even from far offscreen.
Properties: Blockable Breakable Projectile
Reflected shots only stun Raydowns after their shield is gone.
Stomp
Hoedown Hop in Place
An attack used only by stationary Raydowns.
The Raydown hops up and down while turning to aim itself toward the team leader in midair, dealing damage in a tiny radius when it lands.
Stationary Raydowns only use this attack if the team leader is directly next to it.
Properties: Flattens Blockable, No Stun

Strategy[]

Because they share their attacks and behavior, Raydowns can be fought in exactly the same way as Hoedowns, with the only difference being their Laser Beam attack. For this reason, this strategy will focus only on strategies that are unique to Raydowns: if you aren't already familiar with fighting them, refer to the Hoedown page's gameplay section for strategies that also apply to Raydowns.

Raydown reflect

This about sums it up.

Before a Raydown can be freely attacked its shield must first be destroyed, which is most easily done by waiting for the Raydown to use its Laser Beam attack and reflecting it back using Unite Sword, which will eventually destroy its shield. Because Unite Sword is required to reflect their Laser Beam, it's a good idea to stick to using Unite Sword against Raydowns rather than using other Unite Morphs, that way you'll always be prepared to defend against the attack.

After a Raydown's shield is destroyed, reflecting their Laser Beam becomes less essential: unlike using Unite Guts to reflect a Cannonball Shot, reflecting a Laser Beam doesn't stun an unshielded Raydown, it just deals damage with no other effect.
In fact, reflecting a Raydown's Laser Beam actually earns very little Combo points relative to massive damage it deals. This is good if you just need to kill a Raydown quickly, but if you need to earn a large amount of Combo points against a Raydown, you'll earn more overall if you dodge the Laser Beam using Unite Spring and attack it normally, especially if you manage to stun it using Team Attacks or by using Unite Guts to block one of its melee attacks, allowing you to earn Gray Combo Icon Stun+ 100PTS. bonuses.

Raydown Choice

Because of the unique method of reflecting a Raydown's Laser Beam, a trap you can easily fall into while fighting a group of enemies is using Unite Sword to reflect a Raydown's laser while another enemy is attacking, or using Unite Guts to block an attack while a Raydown is firing its laser. This is especially common when fighting stationary Raydowns, since they retain the ability to fire cannonballs and can mix you up by alternating between their Laser Beam and Cannonball Shot attacks throughout the fight.
When fighting multiple enemies like this, try to avoid getting tunnel vision on a single attack or enemy, and remember all your defensive options: when multiple enemies are attacking you at the same time with different attacks, dodge them using Unite Spring instead of trying to block/reflect any of them, and wait until only one enemy is attacking at a time before trying again.

Difficulty changes[]

Hoedown No Armour Rev and Dash Comparison

On Hard and 101% Hard, the time required for a Raydown to "build speed" before its Dash Attack is significantly reduced, to the point that it can appear as if Raydowns use the attack without any warning at all after losing their shield. On these Difficulty levels, the most reliable defense against the no armor Dash attack is positioning: try to stay behind the Raydown to make this attack miss, and don't risk trying to bait out the attack to block it using Unite Guts.

In Remastered Version of the game, Unite Morphs do not break on contact with armor on Easy and Very Easy, meaning their shields can be destroyed using any weapon.

Collectibles[]

GEATHJERK File No.008[]

Gfile 008 Raydown location

The Raydown GEATHJERK File can be found by inserting the Wonder-Liner into the opening at the top of the water slide at the start of the level. Note that the Wonder-Liner can only be inserted into this hole before the water slide is activated.

Enemy Weapon[]

Raydown Enemy Weapon

When killed using the correct Unite Morph, a Raydown will drop its Enemy Weapon: The Raydown Cannon.

Raydown Cannons are 3 charge Enemy Weapons that fire a laser beam, similar to Unite Goggles. The laser has a practically unlimited range, penetrates enemies, and can be rotated 360° while firing, but cannot be aimed up or down. Raydown Cannons deal high damage and earn a large amounts of Combo points, however because the laser beam deals its damage over time and aiming the cannon is slow, they're ineffective against fast/dodging enemies that are too difficult to follow with the laser for the attack's entire duration.

Notably, Raydown Cannons are capable of being used for Bomb-Liner style damage exploits.

Gallery[]

Renders
Gameplay and Cutscenes
Enemy File
Art Gallery
Other Images

Trivia[]

  • The name Raydown is derived from the words "ray" (as in a ray gun) and "弾 (dan)", the Japanese word for bullet or projectile. [1]

References[]

Navigation[]

Characters
Wonderful Ones Member Icon 001 Red Wonder-Red Member Icon 002 Blue Wonder-Blue Member Icon 003 Green Wonder-Green Member Icon 004 Pink Wonder-Pink Member Icon 005 Yellow Wonder-Yellow Member Icon 006 White Wonder-White Member Icon 007 Black Wonder-Black
Minor Wonderful Ones 
Member Icon 008 Clean Wonder-Clean Member Icon 009 Beetle Wonder-Beetle Member Icon 010 Rex Wonder-Rex Member Icon 011 Gamer Wonder-Gamer Member Icon 012 Kungfu Wonder-Kungfu Member Icon 013 Mailman Wonder-Mailman Member Icon 014 Toy Wonder-Toy Member Icon 015 Socho Wonder-Socho Member Icon 016 Guitar Wonder-Guitar Member Icon 017 Vegetable Wonder-Vegetable Member Icon 018 samurai Wonder-Samurai Member Icon 019 Zombie Wonder-Zombie Member Icon 020 Sniper Wonder-Sniper Member Icon 021 Lunch Wonder-Lunch Member Icon 022 Judo Wonder-Judo Member Icon 023 Pirate Wonder-Pirate Member Icon 024 Armor Wonder-Armor Member Icon 025 Yeti Wonder-Yeti Member Icon 026 Professor Wonder-Professor Member Icon 027 Magician Wonder-Magician Member Icon 028 Painter Wonder-Painter Member Icon 029 Chef Wonder-Chef Member Icon 030 Bath Wonder-Bath Member Icon 031 Fighter Wonder-Fighter Member Icon 032 Pierrot Wonder-Pierrot Member Icon 033 Clown Wonder-Clown Member Icon 034 Shopping Wonder-Shopping Member Icon 035 Makeup Wonder-Makeup Member Icon 036 Patissiere Wonder-Pâtissière Member Icon 037 Schoolgirl Wonder-Schoolgirl Member Icon 038 Goddess Wonder-Goddess Member Icon 039 Nurse Wonder-Nurse Member Icon 040 Diva Wonder-Diva Member Icon 041 Tennis Wonder-Tennis Member Icon 042 Music Wonder-Music Member Icon 043 Ribbon Wonder-Ribbon Member Icon 044 Cheerleader Wonder-Cheerleader Member Icon 045 Flower Wonder-Flower Member Icon 046 Fruit Wonder-Fruit Member Icon 047 Ghost Wonder-Ghost Member Icon 048 Ice Cream Wonder-Ice Cream Member Icon 049 Oracle Wonder-Oracle Member Icon 050 Babe Wonder-Babe Member Icon 051 Rabbit Wonder-Rabbit Member Icon 052 Kabuki Wonder-Kabuki Member Icon 053 Sister Wonder-Sister Member Icon 054 Witch Wonder-Witch Member Icon 055 Prince Wonder-Prince Member Icon 056 Pixie Wonder-Pixie Member Icon 057 Dancer Wonder-Dancer Member Icon 058 Santa Wonder-Santa Member Icon 059 Yang Wonder-Yang Member Icon 060 Diver Wonder-Diver Member Icon 061 Matador Wonder-Matador Member Icon 062 Prisoner Wonder-Prisoner Member Icon 063 Death Wonder-Death Member Icon 064 Wonderland Wonder-Wonderland Member Icon 065 Astronaut Wonder-Astronaut Member Icon 066 Voodoo Wonder-Voodoo Member Icon 067 Gambler Wonder-Gambler Member Icon 068 Vender Wonder-Vender Member Icon 069 Treasure Wonder-Treasure Member Icon 070 Telephone Wonder-Telephone Member Icon 071 Sailor Wonder-Sailor Member Icon 072 Automobile Wonder-Automobile Member Icon 073 Science Wonder-Science Member Icon 074 Clockwork Wonder-Clockwork Member Icon 075 Art Wonder-Art Member Icon 076 Jungle Wonder-Jungle Member Icon 077 Movie Wonder-Movie Member Icon 078 Bulb Wonder-Bulb Member Icon 079 Radio Wonder-Radio Member Icon 080 Bonsai Wonder-Bonsai Member Icon 081 Tombstone Wonder-Tombstone Member Icon 082 Cellphone Wonder-Cellphone Member Icon 083 PC Wonder-PC Member Icon 084 Motorbike Wonder-Motorbike Member Icon 085 Padlock Wonder-Padlock Member Icon 086 Beer Wonder-Beer Member Icon 087 Money Wonder-Money Member Icon 088 Fireworks Wonder-Fireworks Member Icon 089 Toilet Wonder-Toilet Member Icon 090 Locomotive Wonder-Locomotive Member Icon 091 Dynamite Wonder-Dynamite Member Icon 092 Rock Wonder-Rock Member Icon 093 Fixit Wonder-Fixit Member Icon 094 Medicine Wonder-Medicine Member Icon 095 Plane Wonder-Plane Member Icon 096 Mop Wonder-Mop Member Icon 097 Signal Wonder-Signal Member Icon 098 Measure Wonder-Measure Member Icon 099 Camera Wonder-Camera Member Icon 100 Antenna Wonder-Antenna
Secret Wonderful Ones 
Member Icon 101 Vorkken Prince Vorkken Member Icon 102 Chewgi Chewgi Member Icon 103 Immorta Immorta Member Icon 104 Emeritus Wonder-Red (Emeritus) Member Icon 105 Goggles Wonder-Goggles Member Icon 106 Captain Wonder-Captain Member Icon 107 Scarf Wonder-Scarf Member Icon 108 Gramps Wonder-Gramps Member Icon 109 Daddy Wonder-Daddy Member Icon 110 Future Wonder-Future Member Icon 111 Poseman Poseman Member Icon 112 Director Wonder-Director Member Icon 113 Rodin Wonder-Rodin Member Icon 114 Jeanne Wonder-Jeanne Member Icon 115 Bayonetta Wonder-Bayonetta
CENTINELS File Icon 002 P-Star P-Star File Icon 005 Laurence Nelson Laurence Nelson File Icon 006 Alice MacGregor Alice MacGregor Member Icon XXX James Shirogane James Shirogane
Other File Icon 004 Luka Luka Member Icon 103 Immorta Immorta File Icon 016 Arthur Wedgewood Arthur Wedgewood Member Icon XXX Platinum Robo Platinum Robo File Icon 015 Young Will Young Will
Margarita RedgraveSue
Enemies
GEATHJERK
Enemy Icon 001 Dough-Goo Dough-Goo Enemy Icon 002 Cough-Foon Cough-Foon Enemy Icon 003 Chew Dough-Goo Chew Dough-Goo Enemy Icon 004 Hoedown Hoedown Enemy Icon 005 Diedough-Goo Diedough-Goo Enemy Icon 006 Gatcha Gatcha Enemy Icon 007 Dahkarts Dahkarts Enemy Icon 008 Raydown Raydown Enemy Icon 009 Tiekuu Tiekuu Enemy Icon 010 You-Hough You-Hough Enemy Icon 011 Die-Tiekuu Die-Tiekuu Enemy Icon 012 Hah-Markee Hah-Markee Enemy Icon 013 The Meizerr The Meizerr Enemy Icon 014 Gedie Dough-Goo Gedie Dough-Goo Enemy Icon 015 Nyerk Nyerk Enemy Icon 016 Gehdown Gehdown Enemy Icon 017 Notoriyeah Notoriyeah Enemy Icon 018 Envan Envan Enemy Icon 019 Megang Megang Enemy Icon 020 Dough-Kun Dough-Kun Enemy Icon 021 Orgon Orgon Enemy Icon 022 Dahkarts SR Dahkarts (Self-Replicated) Enemy Icon 023 Ankho Ankho Enemy Icon 024 Hah-Gonay Hah-Gonay Enemy Icon 025 Die-Rixen Die-Rixen Enemy Icon 026 Koh-Tumeekey Koh-Tumeekey Enemy Icon 027 Doora Doora Enemy Icon 028 Kaizor Ohrowchee Kaizor Ohrowchee Enemy Icon 029 Surey Doora Surey Doora Enemy Icon 030 Tumeekey Tumeekey Enemy Icon 031 Kuzzler Kuzzler Enemy Icon 032 Deah-Kani Deah-Kani Enemy Icon 033 Kaizor Diejeah Kaizor Diejeah Enemy Icon 034 Gurry Doora Gurry Doora Enemy Icon 035 Gunchew Gunchew Enemy Icon 036 GEATH-Wahksay GEATH-Wahksay
Enemy Icon 037 Gah-Goojin Gah-Goojin Enemy Icon 039 Ohrowchee Diekuu Ohrowchee Revived Enemy Icon 040 Diejeah Mothership Diejeah Enemy Icon 042 Ohdarko Ohdarko Enemy Icon 043 Wallgah-Goojin Wallgah-Goojin Enemy Icon 044 Vaaiki Vaaiki Enemy Icon 045 Giga-Goonkhan Giga-Goonkhan Enemy Icon 046 Giga-Goojin Giga-Goojin
Enemy Icon 047 Laambo Laambo Member Icon 101 Vorkken Prince Vorkken Member Icon 102 Chewgi Chewgi Enemy Icon 050 Wanna Wanna Enemy Icon 051 Vijounne Vijounne Enemy Icon 052 Walltha Walltha Enemy Icon 053 Heyourgah Heyourgah Enemy Icon 054 Gimme Gimme Enemy Icon 056 Jergingha Activated Jergingha
Gameplay
Operations Prologue001-A/001-B/001-C002-A/002-B/002-C003-A/003-B/003-C
004-A/004-B/004-C005-A/005-B/005-C006-A/006-B/006-C
007-A/007-B008-A/008-B/008-C009-A/009-B/009-CEpilogue
Operation 101
Mechanics Unite MorphsWonder-LinerSkillsTeam AttacksUnite Gauge
DifficultyTemporary MembersTotal RankItemsComboAwards
Wonderful MartMixerSolo ModeSubscreenTauntBody Type
Collectibles Bottle-Cap Collection (Achievements)
Minor Wonderful OnesWonderful FilesGEATHJERK FilesWonderful Figures
Hero Heart FragmentsWonderful ToiletsUnderground Items
Enemy WeaponsSecret MissionsKahkoo-regahPlatinum Coins
Game Modes and DLC The Wonderful One: After School Hero
Time AttackThe Prince Vorkken (DLC)Multiplayer Missions
Wonder-Size Cadet DemoDemo: Boot Camp
Extras
GalleryWonderful CodesPlatinum CodesGlitchesUnused Content
Advertisement