The Wonderful 101 Wiki
The Wonderful 101 Wiki
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You guys are slowing me down! I'm going solo!
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Details: Page is currently in an extremely unfinished, placeholder-esque state. Certain sections are complete or partially complete, however, other glitches remain to be properly documented. Dukerdude (talk)
I'm going solo!

To Do[]

gameplay-affecting glitches:

  • Bomb-liner (this may be a consequence of the fact that unite bomb users get experience when other unite morphs attack slowed enemies?)
  • skill input buffering (unite mix)
  • wonder-circle/platinum coin duplication
  • size 200 unite morph item expansion
  • Missions that fail to calculate the active combo for their mission score
  • Wonder-Movie glitch
  • unable to land on ground glitch
  • unite morph stuck in ground glitch

Minor misc glitches:

  • Operation 001-B Mission 006 glitchy behavior
  • Operation 001-B glitchy elevator
  • Operation 002-B flying backwards during the glider segment (wii u only)
  • Ankho invisible sword glitch

Gameplay-affecting technical issues:

  • Frame Pacing Issues
  • 007-B PC crashes?
  • WiiU Operation 5c softlocks

Bomb-Liner[]

(PC) Character Unlock Crash[]

In the PC version of The Wonderful 101: Remastered, after earning the final Bottle-Cap required to unlock a Secret Wonderful One, the game may crash after automatically opening the Secrets menu to display the character you've just unlocked. If this crash is consistently happening in your game, you can prevent it by quickly opening and closing the pause menu after the Bottle-Cap is earned but before the Secrets menu is automatically opened: delaying the Secrets menu from opening this way seems to prevent the crash.

Given the nature of this crash, and how it can be prevented, there are a few notable and/or extremely frustrating situations where it can occur:

  • Operation Annihilation is practically guaranteed to be the final Bottle-Cap required to unlock Prince Vorkken, and the crash is unavoidable as the Bottle-Cap is awarded during a Mission Results screen, which prevents pausing (whether its earned in a normal Secret Mission or in Operation 101.) This essentially makes Prince Vorkken impossible to unlock normally, requiring you to use either Platinum Codes, Wonderful Codes, or The Prince Vorkken (DLC) to unlock him.
  • If Hero Collection is the final Bottle-Cap required to unlock Wonder-Director, the crash is perfectly avoidable by pausing, however, if the final Wonderful Figures you have left to obtain are located in Operation 101, you'll have to remember to pause after obtaining the final one at the end of the level, otherwise you'll have to do the entire thing again if you forget to pause.
  • If Perfect Driver is the final Bottle-Cap required to unlock Chewgi, the crash is unavoidable as the Bottle-Cap is awarded during a Mission Results screen, which prevents pausing. In this case Chewgi can only be unlocked using Platinum Codes or Wonderful Codes.
  • If GEATHJERK Slayer is the final Bottle-Cap required to unlock Wonder-Jeanne (which is very likely,) you can pause to avoid the crash in any Kahkoo-regah, just be careful if the last Kahkoo-regah you have to complete happens to be an extremely challenging one, otherwise you'll have to do it again if you forget to pause.
  • If Punch-Out! is the final Bottle-Cap required to unlock Wonder-Goggles, you'll have to remember to pause if you earn it in Operation 005-C as it's awarded during gameplay. Alternatively, it's safe to earn in Operation 008-C because it's awarded during a cutscene in that level.
  • Theoretically, there are several other Bottle-Caps that may cause unavoidable crashes, such as earning Platinum! to unlock Immorta, however, these Bottle-Caps are extremely unlikely to be the final Bottle-Caps required to unlock a character.

This game crash only occurs when the Bottle-Cap message is displayed and the Secrets menu automatically opens afterwards, which only occurs if a character is unlocked during gameplay. This crash does not seem to occur if a character is unlocked by earning a Bottle-Cap during cutscenes or at the Operation Results screen (which does not open the Secrets menu,) when unlocked characters are displayed after beating the game for the first time or by using Platinum Codes (which opens the Secrets menu but without first displaying a Bottle-Cap,) or by using Wonderful Codes (which displays/opens neither.)

This crash appears to have been introduced in the 1.0.5 update version of the game, meaning it can be circumvented by playing an earlier version of the game.

(Remaster) High Resolution Glitches[]

The Wonderful 101 was originally designed to run at a 1280×720 screen resolution on the Wii U. All versions of The Wonderful 101: Remastered support 1920×1080 screen resolutions or higher, however, certain parts of the game are still designed expecting the game to be running at 1280×720, meaning certain glitches will occur if the game is running at higher resolutions. The effects of these glitches are noticeable but generally manageable at 1920×1080, however, they can be game-breaking at very high resolutions such as 3840×2160 (4K) or ultra-wide resolutions (options currently exclusive to the PC version of the game.)

  • The Switch Version runs at 1920×1080 in docked mode or 1280×720 in handheld mode, meaning you can temporarily play in handheld mode to prevent these glitches.
  • In the PC version, you can prevent these glitches by temporarily lowering your game's resolution to 1280×720 in the game's graphic settings.
  • The PlayStation 4 version runs at 1920×1080 with no alternative, meaning these glitches become unavoidable and you have no choice but to compensate for their effects when they affect gameplay.

Various glitches resulting from a high resolution can be found all throughout the game, however, the most notable (and troublesome) resolution-based glitches are as follows:

Off-Center Camera Focus[]

4K Resolution Glitch 1c

In Operation 001-C, during the phase on Ohrowchee's back, the camera will be off-center and focus on the area to the bottom right of the actual combat area. At 4K this makes it extremely difficult to see what you're doing in battle.

Aiming Reticle Glitches[]

  • In Operation 007-B, during the "all-range mode" and tunnel phases of the Vaaiki battle, your aiming reticle will be stuck in the upper left region of the screen. This has little effect at 1920×1080, but at 4K your reticle cannot reach the center of the screen, severely affecting your ability to aim.
  • In Operation 009-A and 009-B's Space Harrier and shoot 'em up style shooter missions, the aiming reticle (or sight) for your homing laser moves much slower than it's supposed to. While still fully functional, this makes manually aiming the homing laser significantly more time consuming than it should be. Because manually aiming the homing laser is not actually required for these missions, this effect of the glitch can be mostly ignored during normal gameplay.
  • In Operation 009-C, during the GEATH-Wahksay escape sequence, the aiming reticle is slightly off visually from its actual position on-screen, making it extremely difficult to properly target obstacles during this already challenging sequence. Furthermore, the effects of this glitch appear to also produce a chance of your missiles randomly missing obstacles, meaning you may not be able to clear a safe path even if you actually manage to target every obstacle in your way.

Unbreakable Objects in Operation 004-A's Subscreen Area[]

4K Resolution Glitch 4a

In the Subscreen area at the end of Operation 004-A, it becomes impossible to destroy any breakable objects that are being rendered on-screen if the game is running at a high resolution. This glitch does not impede completion of the area's mission or the level itself, however, it does prevent access to the level's Hero Heart Fragment, as the unbreakable objects are blocking a wall that you must use to form a Unite Chain that can access the item. Aside from temporarily lowering your game's resolution to fix this glitch, you can also work around it by facing the camera away from the objects and using a large Unite Morph such as a Size 100 Unite Sword to destroy them while they're offscreen.

Leader Change Teleport[]

Leader change example

So far so good...

Normally, any time the team leader is changed (typically by using the Leader Select menu or by drawing a different Unite Morph) the new leader and the previous leader instantly teleport into each other's original positions, which, from the player's perspective, is a seamless switch that keeps any character being controlled in the same position. This prevent issues such as disorienting camera changes and/or unintentional player movements.

However, under certain circumstances, the game may fail to make characters switch places with each other when the leader changes, in which case you'll essentially be teleported to the new leader's position instead of remaining at the previous leader's position.

There's more than one way that this glitch can happen. Currently however, the only easily reproducible method of performing this glitch is by switching to a character in a Unite Gun bullet.
Normally, Unite Gun bullets travel and inevitably hit something far too quickly for a member to be selected while still inside a bullet, and every member of the team has to be in a bullet at the same time in order for them to be selected, as the game first prioritizes members that aren't busy when switching leaders. However, the fact that Unite Bomb slows down Unite Gun bullets makes an easy setup for both of these requirements possible:

  • Possess any team size under 100 (this can be set using the Difficulty select screen.) More members makes this easier, but having over 100 (e.g. 115 with Secret Wonderful Ones) makes the glitch less likely to occur.
  • Go to any wide open area of any level. The starting position of Operation 002-A for example, but this can be done anywhere.
  • Select a Unite Gun user as the leader.
  • Throw a Multi-United Unite Bomb. A larger size gives you more time to slow your bullets.
  • As quickly as possible (you will have to wait a moment for the members used in the Bomb to become available) perform Unite Gun's Wonderful Cyclone to fire all members of your team. The bullets will be slowed by the Unite Bomb and take a second or two to hit anything.
  • After all members are in a bullet, quickly switch to any other Unite Morph.

If successful, you'll teleport to the new leader while they're still inside a bullet, gaining control of them after they hit something. Because nearly every single invisible wall in the game only stops player movement and allows projectiles to pass, this glitch can be exploited to clip through any barrier in the game that doesn't stop a Unite Gun bullet, meaning you can:

  • Skip Missions by clipping past the Operational Border.
  • Clip into unintended areas of a level to see unfinished areas, and potentially explore out of bounds.
  • Clip into later areas of a level, skipping huge parts of the game, and potentially seeing areas in unexpected and broken states as a result of being reached out of order.
    • This also technically makes it possible to skip recruiting some of the main Wonderful Ones. If you achieve this, however, they're just automatically added to your team in the following levels.
  • Clip into the out of bounds black void, which will either softlock you or eventually force the level to automatically reload.

This glitch can be abused to utterly break levels in all sorts of fun ways, however, as the direction you end up teleporting in is completely unpredictable, its ability to be usefully exploited is almost non-existent if done in this manner.

It is possible to control your direction by instead using Unite Gun Wonderful Stinger or even regular shots. However, as these methods fire bullets more slowly, this requires the smallest team size possible to create a chance of switching to a member inside a bullet, which in turn limits you to a smaller Unite Bomb and thus a smaller window of time fire your team members and to switch, making the glitch much more difficult to perform this way. However, using the slightly longer duration of Wonder-Gramps' Unite Bomb, you have a longer window of time to shoot everyone and switch to a member in a bullet, making it possible to reliably teleport across levels with some practice.

Ghost Kuzzler Missile[]

Kuzzler Ghost Missile

The Curse of the Missile's Ghost

If a Kuzzler is killed while it's preparing to use its Homing Missile attack, the missile doesn't properly despawn when the Kuzzler dies, and after a moment it will be launched like normal, but completely invisible aside from its trail.
This glitch can be prevented by avoiding killing a Kuzzler when its preparing to use the attack, however if you're aware of the glitch, you can just remember to block or dodge the missile like normal after the Kuzzler dies.

Deah-Kani Stuck Health Bar[]

Sometimes a Deah-Kani's health bar may not deplete as it's being attacked, appearing as if it's taking no damage. The effects of this glitch are purely visual however and the Deah-Kani is still taking damage, so while confusing, this glitch is ultimately harmless, and the Deah-Kani can still be killed normally. This glitch seems to frequently occur against the Deah-Kani that appears in Operation 004-A on Hard and 101% Hard.

Certain actions, such as successfully initiating Wonder-White's QTE against a Deah-Kani during battle, may force its health bar to work properly again.

Punch-Out Softlock[]

Punch Out Softlock

This looping .gif should give you the idea

In either the Wallgah-Goojin or the Giga-Goojin battles, with very precise/unlucky timing it's possible to fire off your laser special attack after the boss recovers from a stun but before they interrupt your attack, and the result is that they instead start continuously blocking your laser attack: this is a problem, as your laser attack won't finish until it deals a set amount of damage, and the boss will never stop blocking, meaning the fight is now softlocked and you have no choice but to exit the level.

(Wii U 1.0) Permanently Unobtainable Wonderful Figure[]

Wii U 1

The effects of the glitch

Wonderful Figure No.024, Wonder-Armor's Wonderful Figure, is obtained from Operation 006-A by extending the Wonder-Liner from bottom right edge of the Mission 005 area (the first encounter with a Deah-Kani) to form a Unite Chain, allowing you to reach a platform hidden offscreen where it can be obtained by using Unite Build to repair the damaged shrine.

If this Wonderful Figure is not collected as early as possible, then there is an extremely high chance that the shrine containing the item will not function correctly when you come back later, and fail to give any item at all when interacted with. Once this occurs, no amount of resetting/retrying the level will make it give its items: at this point, if it has not already been collected, Wonder-Armor's Wonderful Figure is permanently unobtainable, preventing 100% completion of the game.

To avoid this glitch, create a copy of your save file as a precaution before entering Operation 006-A for the first time, and simply complete the level as normal while ensuring you collect Wonder-Armor's Wonderful Figure immediately after completing Mission 005.
Updating the game to 1.1.0 fixes this glitch, and save files that have been previous affected by it will become able to collect the Wonderful Figure after the update.

The exact cause of this glitch is uncertain, however, it's believed that the shrine may erroneously share a collection flag with something else in the level, meaning that once an undetermined other object is collected the game will incorrectly also believe that the shrine's items have been collected as well, and prevent it from giving them.

(Wii U) Operation 101 Softlock[]

After completing Operation 101 and viewing the Operation Results screen, there is a high chance that the game will get stuck on the load screen when it tries to return to the Operation Select menu after exiting the level. When this occurs, the game must be reset. Additionally, this softlock occurs before the game saves your progress, meaning your completion of Operation 101 will not saved.

Disconnecting your Wii U from the internet appears to prevent this softlock from occurring, so it's extremely recommended to do so as a precaution before starting Operation 101.

The exact cause of this softlock is uncertain, however, as it appears to be related to your internet connection, it's believed that the game may encounter some form of error trying to connect to Miiverse after completing the level. Following Miiverse's shutdown, this softlock no longer appears to occur even while connected to the internet, however it's unknown if the softlock would still occur if your Wii U is connected to an unofficial network. The glitch is also known to occur on emulators.

Miscellaneous Oversights[]

Various notable and unusual oversights can be found throughout the game. These have no effect on gameplay, and indeed may or may not actually be glitches:

  • characters with messed up models during QTEs, eg Wonder-Red unmasked in 002-A and Wonder-White in 005-C
  • Operation 004-A's subscreen area final platform double loading
  • Hah-Markees go through an unusual color sequence when damaged (blue-green-black, as opposed to blue-green-orange-red like other enemies.) This may have been an oversight resulting from the fact that they're usually killed in one hit, and they may not have been expected to survive long enough to change colors properly.
  • Whenever a Hoedown, Raydown, Gehdown, or Gedie Dough-Goo respawns during battle, such as if they fall out of bounds, they always respawn with their shields/armor fully restored, even if it was lost/removed earlier in the fight.
  • For some reason, Wonder-Director is sometimes selected as the team leader instead of Wonder-Goggles when drawing Unite Goggles, even though that should only occur automatically when drawing a Size 100 Unite Goggles.
  • Dough-Goos cannot be picked up using the Wonder-Liner while stunned from damage or Unite Guts, however, they can be picked up while stunned from a Climb Attack. Dough-Goos also need an unusually high number of members to be carried, 8, suggesting that the ability to carry them using the Wonder-Liner was likely an oversight. (For reference, the larger Chew Dough-Goos only need 5 members to be carried.)
  • Vijounne intro

    Eyes a little to the left...

    In Vijounne's intro cutscene, when she spins toward the camera and poses, her right shoulder glitches out and becomes inverted (and now you can't ever unsee it.) This occurs on every version of the game, and is even visible in the picture of the scene in her GEATHJERK File (image).
  • When viewing a Secret Character that uses a Secret Unite Morph in the Member Files, the Unite Morph icon that appears in the upper left of their profile has a tendency to not change to the proper color, instead remaining the same color as the Unite Morph of the previously viewed character e.g. viewing Prince Vorkken's profile after viewing Wonder-Antenna's will cause Vorkken's Unify Boomerang icon to be white instead of purple.
  • Prince Vorkken and Chewgi are intended to be able to display their "Damager Ver." models in the Member Files. Due to an oversight, however, this option is actually broken, as their "Damager Ver." options instead display their unmasked models (with a proper "Unmasked" option missing as well.) This oversight is present on every version of the game.
    • Presumably, Immorta should have also been able to display her "Damaged Ver." model in the Member Files, however, the option to do so is missing.
  • On the Operation Select Menu, opening the Final Result screen breaks the level preview images when you exit the screen and go to select an Operation afterwards. This glitch only occurs on the Remastered version of the game.
  • If you manage to land on top of the Wonderful Mart at the end of Operation 004-A while holding an Enemy Weapon, its opening doors can push you off the path and into the abyss below, causing you to respawn. Unlike in other levels, there's also no invisible wall preventing you from overshooting the Wonderful Mart, making it possible to see the unfinished end of the path beyond it if you manage to go far enough.
  • In the Remastered version of the game, when your Vitality Gauge is increased by a Hero Heart, an onscreen message will erroneously state that it increased because you reached a certain Total Rank instead.
  • Secret Char File Award glitch
    When any of the 5 Secret Wonderful Ones that automatically give you their Wonderful File are unlocked on the Operation Results screen, the message displaying your newly acquired Wonderful File prevents your Award from appearing correctly, as if it's been pushed into the middle of the screen by the message.
  • Tiny Wonder-Antenna Glitch
    In the Mission 002 area of Operation 009-B (the on-foot Platinum Robo section), once the Unite Hand Box appears at the first part of the area, a tiny version of Wonder-Antenna's model also appears in front of the box, in a T-Pose and with glitched textures. Though it may be difficult to see, this occurs on every version of the game. Wonder-Antenna's unusual appearance at this location may be some kind of left over placeholder relating to the fact that his Wonderful Figure is obtained from the nearby Kahkoo-regah.
  • Wonder-Yang's long hair doesn't pose properly on her recruitment screen, resulting in it clipping through her body. This error occurs on every version of the game.
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