Diedough-Goos are robotic commandos used by the GEATHJERK Federation Supreme Armada. An enormous and much more durable form of Dough-Goo, Diedough-Goos are capable of a wide range of powerful melee abilities and long range attacks, making even a single one a force to be reckoned with.
First encountered in Operation 001-A, Diedough-Goos are The Wonderful 101's main "heavy" enemy, and they're battled all throughout the game.
Diedough-Goos are related to Gedie Dough-Goos: an enhanced form of Diedough-Goo equipped with spike armor and drill hands.
GEATHJERK File[]
A mobile humanoid weapon designed specifically for land combat.
While not as agile as other weapons, its thick reinforced armor lets it shrug off bullets with ease, and its powerful melee attacks make it a strong asset on the front lines.
The Diedough-Goo's head contains both a cannon that fires large explosive rounds and a flamethrower, giving it more than enough firepower to handle long- and mid-range combat; however, the large caliber means that its insides are completely exposed when its breech mechanisms are open, making it highly vulnerable to enemy infiltration.
Description[]
Diedough-Goos are large black humanoid mechas with a heavily armored, top-heavy construction, with small legs and an upper body covered in bulky armor. They have a large cylindrical head covered by a lid that can flip open, revealing a dual function cannon inside the top of their heads capable of shooting out cannonballs and flames. On a Diedough-Goo's back is a colored, button-like dome that's linked by tubes to all of its extremities and various points on its torso armor, giving it the appearance of a power source or possibly the Diedough-Goo's "Melt-In Cockpit".

A near-death Diedough-Goo
Like most GEATHJERK forces, the colored details on a Diedough-Goo's body indicate its health: changing from blue, to green, to orange, and finally to red as it's damaged until it's destroyed. After taking damage, a Diedough-Goo's outer armor will start breaking off, gradually revealing a building block-like frame underneath that becomes fully exposed at low health.
A Diedough-Goo's health is indicated by a health gauge on-screen whenever it's damaged.
Gameplay[]
Overview[]
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Climb Attacks to Stun | 10 Members |
Attack Size to Launch | Any |
Wonder-Liner Throw | 8 Members |
Unite Whip Size to Grab | Size 20 |
Item Catcher Drop | Small Wonderful Noodle Soup |
Diedough-Goos are the game's "heavy" enemy type, meaning they have high health and are slow but powerful. They also have a wide range of abilities to account for, so even a single Diedough-Goo can easily overwhelm an inexperienced player. However, once familiar with all their attack patterns, Diedough-Goos are very predictable and easy to manage, and their slow attacks leave you plenty of openings to attack them in return.
Diedough-Goos try to stay close to the team leader to use various melee attacks. If they're too far away they may close the distance using their Run and Kick attack, but if they're standing directly on top of the team they may back step to create space, or even use their Grab and Throw attack.
After being reduced to half health, Diedough-Goos become able to use their Enrage attack, which cannot be blocked using Unite Guts, and grants them armor that breaks any Unite Morph on contact (except for Unite Hammer) for the duration of the attack.
Regardless of distance, Diedough-Goos are also capable of two powerful ranged attacks, their Cannonball Shot and Flamethrower, which are easily mistaken for each other but cannot be blocked in the same ways.
Diedough-Goos are capable of blocking your attacks: unless they're busy performing another action, they may suddenly start blocking if they take too many hits or too much damage too quickly. While blocking, all Unite Morphs except for Unite Hammer and Unite Spikes will break on contact with the Diedough-Goo, stunning every member used in the attack. After blocking, Diedough-Goos always use their Block and Kick combo if the team leader is still nearby.
Diedough-Goos are also one of the only enemies that can be staggered from taking a large amount of damage in a single attack, interrupting their current action (even their Enrage attack). This can be done at any time using a cannonball explosion, such as from a Hoedown's Enemy Weapon, or by throwing another enemy into them. It's also possible to stagger a Diedough-Goo simply using Unite Morph attacks, but this is rare and only seems to occur when a Diedough-Goo isn't busy attacking.
Notably, Diedough-Goos have no recovery animation after being stunned, meaning they can use attacks instantly out of a stun, including the Block and Kick or Enrage attacks. The only exception to this is when a Diedough-Goo is stunned by blocking its Jump and Ground Pound attack, as this leaves them stunned on their back and forces them to get up before they can attack again.
Diedough-Goos also always use their Shake Off attack every time they recover from a Climb Attack stun.
Finally, although their GEATHJERK File suggests the possibility of doing so, Diedough-Goos cannot be infiltrated using the Wonder-Liner when their cannon is open. Additionally, the button of their back is not a weak point and does not take extra damage. However, attacking the button is the only way of using Bomb-Liner style damage exploits against them.
Variations[]

The armored Diedough-Goo
In the Wii U Version of the game, an obscure variation of Diedough-Goo can be encountered in Operation 002-C: during the second phase of the Gah-Goojin battle (after it reveals its head spikes) it may spawn Diedough-Goos equipped with the same spiked armor as a Gedie Dough-Goo. As expected, these armored Diedough-Goos deal damage on contact and gain the Gedie Dough-Goos' Roll Attack, which they'll use repeatedly. Rarely, they may use their Punch attack, which remains blockable using Unite Guts despite their armor. After having their armor removed using Unite Whip, they essentially become normal Diedough-Goos.
In the Remastered Version of the game, the Gah-Goojin instead spawns normal Gedie Dough-Goos, leaving this armored Diedough-Goo variation unused.
Attacks[]
Punch | ||
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A Diedough-Goo facing the team slowly turns its upper body to prepare a punch as its fist starts glowing blue, after which it swings its arm. This attack is only used in melee range, and is easy to identify by the slow turn and glowing hand. | ||
Properties: Blockable | ||
Backhand | ||
A Diedough-Goo with its back to the team slowly steps back as its hand starts glowing blue, after which it turns around 180° while swinging its arm. The Backhand attack is practically identical to the Punch attack. | ||
Properties: Blockable | ||
Grab and Throw | ||
A Diedough-Goo next to team members spreads its arms out and reaches down to try and grab them. If it grabbed any, they will shine blue in its hands and then it will throw them, skipping them across the ground with a blue glow and dealing damage until they come to a stop and are left stunned. This attack is easily identified by the grab animation, and thrown team members are highly visible. Due to the nature of this attack, it's rarely able to be used outside of melee range. | ||
Properties: Blockable, No Stun | ||
Shake Off | ||
A Diedough-Goo that's stunned by Climb Attacks recovers by kicking twice and sweeping both arms in front of itself, leaving the team members stunned on the ground. This attack is used with little warning, but it should be expected any time a Diedough-Goo is stunned using Climb Attacks. For unknown reasons, this attack sometimes appears to do no damage at all or exactly 1 damage. | ||
Properties: Blockable, No Stun | ||
Jump and Ground Pound | ||
A Diedough-Goo raises both arms and then jumps directly up, somersaulting at the apex of its jump before crashing down into the ground below. This attack is easily identified by the arm raising animation, but it may be difficult to tell where it will land if you did not see the initial jump. Blocking this attack stuns the Diedough-Goo on its back, preventing it from attacking when it recovers. | ||
Properties: Flattens Blockable Overhead Attack (Hammer/Naginata) | ||
Block and Kick | ||
If a Diedough-Goo isn't busy performing another action and it comes under attack, it may suddenly shield itself with its arms, breaking all Unite Morphs except for Unite Hammer on contact. If the team leader is near the Diedough-Goo when it's done blocking, it will suddenly kick. The kick attack is fast, but should be expected any time you're near a Diedough-Goo after it blocks. | ||
Properties: Blockable | ||
Run and Kick | ||
A far away Diedough-Goo starts running toward the team. If it gets near the team it will suddenly kick, otherwise it will keep running and eventually stop. This attack is easily identified by the Diedough-Goo's unusually fast running animation. | ||
Properties: Blockable | ||
Body Slam | ||
A rare attack that's sometimes used if a Diedough-Goo gets stuck using the Run and Kick attack. After missing the team with its Run and Kick attack, instead of stopping completely, the Diedough-Goo drops down on all fours and then jumps directly up before body slamming into the ground below. This attack is essentially a combination of the Run and Kick and Jump and Ground Pound attacks, but what exactly triggers its use is unknown. | ||
Properties: Flattens Blockable Overhead Attack (Hammer/Naginata) | ||
Cannonball Shot | ||
A Diedough-Goo drops down on all fours and open its head. Orange rings appear in front of it as it makes a charging sound. Once the rings close and the sound ends, the Diedough-Goo fires a cannonball that explodes on impact. Because this attack is easily mistaken for the Flamethrower, it's safer to assume Diedough-Goos are about to use their Flamethrower any time they drop down on all fours until you see orange rings or hear the charging sound. | ||
Properties: Blockable, No Stun Breakable Projectile Reflected shots stagger the Diedough-Goo. | ||
Flamethrower | ||
A Diedough-Goo drops down on all fours and open its head. Wisps of flame briefly appear around the cannon before it starts spraying a jet of fire. Because this attack is easily mistaken for the Cannonball Shot, it's safer to assume Diedough-Goos are about to use their Flamethrower any time they drop down on all fours until you see orange rings or hear the charging sound. | ||
Properties: Unblockable Absorbable Fire (Unite Hand) | ||
Enrage | ||
An attack Diedough-Goos start using after being reduced to half health. A Diedough-Goo turns red and makes a loud whistle sound, after which it starts smashing its hands into the ground 6 times while moving towards the team leader. Any Unite Morph except for Unite Hammer will break on contact with the Diedough-Goo until it returns to normal. This attack is easily identified by the Diedough-Goo's red color and the loud whistle sound at the start of the attack, which can be heard even from far offscreen. | ||
Properties: Flattens Unblockable |
Strategy[]

While they can be overwhelming to fight at first, Diedough-Goos are ultimately slow and predictable enemies. All but two of their attacks can be easily blocked using Unite Guts, so for the most part simply paying attention to their attack cues and blocking before it's too late is enough to deal with most of their attacks. With that in mind, this strategy section will focus only on dealing with the Diedough-Goo's most dangerous abilities: the Block and Kick, the Cannonball Shot/Flamethrower, and the Enrage.

Air combos look cool AND keep enemies from fighting back.
The Block and Kick is fairly easy to deal with: after a Diedough-Goo blocks your Unite Morph, either try to activate Unite Guts to block the incoming kick, or run away to avoid it entirely. To prevent having your entire team stunned from having your Unite Morph broken, don't use max size Unite Morphs against idle Diedough-Goos, and keep Unite Drill Spring disabled in the FILES section of the pause menu.
However, the better tactic is to avoid triggering a Diedough-Goo's block entirely: like Chew Dough-Goos and their surprisingly effective dodge roll, to avoid a Diedough-Goo's Block and Kick you should avoid attacking them too much while they're idle.
The obvious way of attacking a Diedough-Goo without being blocked is to wait for it to attack first and stun it using Unite Guts, but there's a catch: Diedough-Goos can attack instantly out of a stun, and this includes the Block and Kick attack or Enrage. To avoid a stunned Diedough-Goo suddenly blocking, launch it into the air using Wonderful Rising and it won't be able to fight back until it lands (and you'll also get more Combo points.)
Another option is to attack it while it's using an attack of its own: while somewhat risky, you can get a few hits in against a Diedough-Goo as it's winding up its Punch or Backhand attacks and still activate Unite Guts before it hits you, and when it's using its Flamethrower you can run around it and attack it from behind until it gets up.
If your Unite Morph is blocked by a Diedough-Goo, or you hit it while it's enraged, there's a very brief delay before your Unite Morph breaks where it's still possible to safely put it away. Putting away your Unite Morph before it breaks like this is an advanced technique that's worth practicing, as this applies to hitting any other armored enemy or surface capable of breaking a Unite Morph.

Now's the time for Unite Guts...

Don't try this at home.
The Cannonball Shot and Flamethrower are simple attacks on their own, but they're easily mistaken for each other due to their almost identical starting animations, which is a problem as they can't be blocked in the same ways.
Because it hits you faster and can't be blocked using Unite Guts, it's safer to assume that a Diedough-Goo is about to use the Flamethrower first. Always prepare to use Unite Hand or run away any time a Diedough-Goo drops to the ground, and only try using Unite Guts if you see the Cannonball Shot's charging animation.
In fact, because of the Flamethrower attack, it's a good idea to stick to using Unite Hand against Diedough-Goos rather than using other Unite Morphs, that way you won't have to quickly draw a Unite Hand every time you need to block the flames.
Additionally, because the Cannonball Shot has a relatively subtle sound cue and the Flamethrower has none at all, they can easily take you by surprise if a Diedough-Goo uses them from offscreen. To avoid this, use positioning to prevent any Diedough-Goos from going offscreen for too long.

Finally, the most threatening attack used by Diedough-Goos is their Enrage attack. Because Diedough-Goos are armored while enraged and their hits break Unite Guts, your best option is to just run away until it's over. As always, Unite Drill Spring should be disabled, otherwise it'll break and stun your entire team if you dodge too close to the Diedough-Goo while getting away.
However, running away isn't your only option: it's also possible to interrupt the Enrage attack. The easiest way to do this is by staggering the Diedough-Goo using a Hoedown's Cannon, so it's worth saving them to use against Diedough-Goos. You can also stagger a Diedough-Goo by throwing another stunned enemy into it.
It's also possible to stun an enraged Diedough-Goo using Climb Attacks. Doing so is tricky, since team members will keep falling off if the Diedough-Goo isn't stunned fast enough, but it can be done by spamming Team Attacks and Unite Gun's Wonderful Stinger at the same time. Using Unite Bomb or Hero Time/Hero Sense makes doing this easier. Alternatively, if Unite Launcher is unlocked, a single missile barrage will instantly stun a Diedough-Goo.

Definitely don't try this at home.
When Fighting multiple Diedough-Goos at the same time, focus on damaging only one at a time, as multiple low health Diedough-Goos can (and almost certainly will) use the Enrage attack at the same time.
Difficulty Changes[]
In the Remastered Version of the game, Unite Morphs do not break on contact with armor on Easy and Very Easy, meaning the Block and Kick attack and to a lesser extent the Enrage attack are less dangerous when fighting Diedough-Goos on these Difficulty levels.
Collectibles[]
GEATHJERK File No.005[]

- Location: Operation 002-B
The Diedough-Goo GEATHJERK File can be found by using the Wonder-Liner to circle the hovering fan platform you land on after riding the Ferris wheel.
Enemy Weapon[]
When killed using the correct Unite Morph, a Diedough-Goo will drop its Enemy Weapon: The Diedough-Goo Arm.
Diedough-Goo Arms are 10 charge enemy weapons that perform a slow punch attack similar to the first hit of Unite Hand's basic attack. While the extra Combo points earned by using a Diedough-Goo Arm can be helpful, it doesn't deal much more damage than simply using a Unite Morph instead, making them one of the less useful Enemy Weapons.
Gallery[]
- Renders
- Gameplay and Cutscenes
- Enemy File
- Art Gallery
- Other Images
Trivia[]
- The "Die" part of the name Diedough-Goo is derived from "大/ (dai)", the Japanese word for big, meaning that Diedough-Goos are essentially "big Dough-Goos". [1]
- The first Diedough-Goo encountered in the game during Operation 001-A served as the "final boss" for the Story Mode of The Wonderful 101's original Wii U Demo.
References[]
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Enemies | |||||||||
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GEATHJERK | |||||||||
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Gameplay | |||||||||
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Operations | Prologue • 001-A/001-B/001-C • 002-A/002-B/002-C • 003-A/003-B/003-C 004-A/004-B/004-C • 005-A/005-B/005-C • 006-A/006-B/006-C 007-A/007-B • 008-A/008-B/008-C • 009-A/009-B/009-C • Epilogue Operation 101 | ||||||||
Mechanics | Unite Morphs • Wonder-Liner • Skills • Team Attacks • Unite Gauge Difficulty • Temporary Members • Total Rank • Items • Combo • Awards Wonderful Mart • Mixer • Solo Mode • Subscreen • Taunt • Body Type | ||||||||
Collectibles | Bottle-Cap Collection (Achievements) Minor Wonderful Ones • Wonderful Files • GEATHJERK Files • Wonderful Figures Hero Heart Fragments • Wonderful Toilets • Underground Items Enemy Weapons • Secret Missions • Kahkoo-regah • Platinum Coins | ||||||||
Game Modes and DLC | The Wonderful One: After School Hero Time Attack • The Prince Vorkken (DLC) • Multiplayer Missions Wonder-Size Cadet Demo • Demo: Boot Camp |
Extras | |||||||||
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Gallery • Wonderful Codes • Platinum Codes • Glitches • Unused Content |