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Chew Dough-Goos are the infantry leaders of The GEATHJERK Federation Supreme Armada. An enhanced form of Dough-Goo, Chew Dough-Goos are tasked with commanding GEATHJERK's vast armies of Dough-Goos, and they even possess the ability to summon more into combat as needed.

First encountered in Operation 001-A, Chew Dough-Goos are fought regularly throughout the early game, but are eventually phased out by more challenging enemies in late-game levels and on higher difficulties.

GEATHJERK[]

Refers to both the double-seated battle exoskeleton and the cyborg soldiers that wear it.

Incorporating two soldiers in a single exoskeleton tremendously boosts both battle intelligence and agility, giving the Chew Dough-Goos the effective capabilities of several standard Dough-Goos. Though commonly used to command Dough-Goo platoons, Chew Dough-Goos are equipped with super-magnetic fists that make them a sizable threat in solo combat.

Description[]

A single Chew Dough-Goo is actually a pair of aliens whose bodies have been liquefied and sealed together within a larger, "double-seated" Dough-Goo exoskeleton. As a form of Dough-Goo, Chew Dough-Goos resemble a maroon colored, robotic dogū figurine, with a protruding torso to accommodate their double-seated dome cockpit, and what resembles round and narrowed eyes at the front of their torsos. Like most GEATHJERK forces, the colored details on a Chew Dough-Goo's body indicate its health: changing from blue, to green, to orange, and finally to red as it's damaged until it's destroyed.
Chew Dough-Goos are almost always equipped with Super-Magnetic Fists: a pair of oversized black gauntlets with holographic blue hands.

The Chew Dough-Goos' defining ability is their command over Dough-Goos: they can teleport Dough-Goos into combat at any time, and they can call any nearby Dough-Goos into formation around themselves, giving them protection and new attacks. Because of this, it's almost impossible to fight a Chew Dough-Goo alone.
In addition to fighting on foot, Chew Dough-Goos are also seen serving as pilots for Gah-Goojins.

When recruited into the team, Chew Dough-Goos reduce in size somewhat, turn orange with white details, and don a Wonder-Mask over their "eyes".

Gameplay[]

Overview[]

Enemy Icon 003 Chew Dough-Goo Chew Dough-Goo
Climb Attacks to Stun 3 Members
Attack Size to Launch Any
Wonder-Liner Throw 5 Members
Unite Whip Size to Grab Any
Item Catcher Drop Space Carrot*

While Dough-Goos may be the first enemies in the game, Chew Dough-Goos should be considered the first real enemies. Unlike their underlings, Chew Dough-Goos are capable fighters with quick melee attacks and a surprisingly effective dodge, and their ability to spawn Dough-Goos and perform formation attacks with them can change the flow of battle. Still, Chew Dough-Goos are essentially the game's "basic" enemy, so they're easy to fight after learning their abilities.

Chew Dough-Goos have low health and are one of the only enemy types that can be stunned from taking a large amount of damage in a single attack, which can be done using any Unite Morph attack. However, unless they're busy attacking or commanding a formation, they will dodge to avoid most attacks and can dodge indefinitely if attacked repeatedly.

Chew Dough-Goos have considerably complex behavior involving Dough-Goos.
Chew Dough-Goos almost always try to spawn Dough-Goos first thing at the start of battle, and they will try to spawn Dough-Goos again any time there are fewer than roughly 8 in battle. They can spawn up to 15 at once, but will spawn fewer if there are already some present, and there is a variable upper limit of how many can be spawned in total before they stop trying to spawn more, which can be as high as 60.

If there are at least 7 Dough-Goos present, a Chew Dough-Goo will eventually call every Dough-Goo in battle into formation. When in formation, Dough-Goos and Chew Dough-Goos move faster and can perform two special formation attacks, but they lose their normal attacks and their ability to dodge roll.
There's no limit to how many Dough-Goos can be in a formation, but their number does not affect the damage of the formation's attacks. Formations last until either the Chew Dough-Goo is killed (which puts the Dough-Goos into a vulnerable and long-lasting "confused" state) or if there are 6 or fewer Dough-Goos remaining.
Generally there will only be one formation at a time, even if multiple Chew Dough-Goos call Dough-Goos at the same time, or if a Chew Dough-Goo tries to call Dough-Goos that are in another formation. It is possible for a second formation to start, but only if new Dough-Goos are spawned while a formation is already active, and they are called into a second formation by another Chew Dough-Goo.

Variations[]

Two minor variations of Chew Dough-Goos are encountered over the course of the game:
In the final Mission of Operation 001-B, Chew Dough-Goos equipped with a baseball bat instead of Super-Magnetic Fists are deployed from the Die-Tiekuu. This variation performs a unique Baseball Bat Swing attack instead of the Charged Punch attack, and they are guaranteed to drop their Baseball Bat on death, which is needed to complete the Mission. Despite lacking them on their model, they can still drop their Enemy Weapon on death if the correct Unite Morph is guessed.
In Secret Mission 008 of Operation 006-A, an unarmed Chew Dough-Goo carrying a gear spawns. Despite lacking its usual weapon, it can still use all of its attacks, and it can still drop its Enemy Weapon on death.

Attacks[]

Rushing Tackle
Chew Dough-Goo Psychic Crasher Rushing Tackle
A Chew Dough-Goo releases a circle of blue energy while producing a rising sound effect, after which it shoots forward with a high pitch sound.
This attack is easily identified by the blue energy or its rising sound effect when used nearby, but it can easily go unnoticed if used from offscreen.
Properties: Blockable
Jump Kick
Chew Dough-Goo Kick
A Chew Dough-Goo enters melee range and begins shuffling its feet, before jump kicking a short distance.
This attack has no audio cue and a subtle animation, but it can be identified any time a Chew Dough-Goo seems to stay in place nearby.
Properties: Blockable
Charged Punch
Chew Dough-Goo charged punch
A Chew Dough-Goo enters melee range and starts swinging its arm, before punching with a blue flash.
This attack is easily identified by the arm swinging animation.
The Baseball Chew Dough-Goos in 001-B cannot use this attack.
Properties: Blockable
Baseball Bat Swing
Chew Dough-Goo Baseball Bat
An attack exclusive to the Baseball Chew Dough-Goos in 001-B.
The Chew Dough-Goo enters melee range and readies itself by turning and standing on one leg, before swinging its baseball bat.
Like the Jump Kick, it can be identified any time the Chew Dough-Goo seems to stay in place nearby.
Properties: Blockable, No Stun
Spawn Dough-Goos
Chew Dough-Goo summon dough-Goo
A Chew Dough-Goo raises its arms and makes a beeping noise as blue rings form around it, after which up to 15 Dough-Goos spawn in a circle around it.
This ability should be expected any time there are few Dough-Goos in battle.
Properties: This can be interrupted if the Chew Dough-Goo is attacked before the Dough-Goos spawn.
Call Dough-Goos
Chew Dough-Goo call Dough-Goo
A Chew Dough-Goo makes a beeping noise as it draws in a circle of energy. All Dough-Goos in battle will then enter a formation with the Chew Dough-Goo.
This ability should be expected any time there are Dough-Goos available and there's no active formation.
Properties: The enemies will remain in formation until reduced to 6 or fewer Dough-Goos.
Formation Attack: Triangle Charge
Chew Dough-goo team attack triangle charge
A Chew Dough-Goo leading a formation makes a beeping noise as it draws in a circle of energy. Its Dough-Goos then form a triangle shape, and then the group charges forward with a blue glow.
Formation attacks are easily identified by the beeping noise, and the triangle charge is highly visible while in progress.
Properties: Blockable, No Stun Only the Dough-Goos will be stunned from blocking this attack.
Formation Attack: Omnidirectional Charge
Chew Dough-Goo Team Attack Omnidirectional
A Chew Dough-Goo leading a formation makes a beeping noise as it draws in a circle of energy. Its Dough-Goos then circle around it, and then the Dough-Goos charge outward with a blue glow.
Formation attacks are easily identified by the beeping sound, but the individual charging Dough-Goos of this attack may be difficult to see.
Properties: Blockable, No Stun Dough-Goos that hit Unite Guts will be stunned from blocking this attack.

Strategy[]

Chew Dough-Goo combat

A typical battle against Chew Dough-Goos

Chew Dough-Goos are easy enemies to fight: they telegraph their attacks very clearly, and everything they do can be blocked using Unite Guts. While they may have pretty complex behavior for commanding Dough-Goos, in reality, the only thing that matters is their ability to start a formation with them, and how being in formation affects their ability to attack and defend themselves.

Their only notably dangerous attacks are the Rushing Tackle and Jump Kick attacks:
A Chew Dough-Goo about to use the Rushing Tackle is very obvious when it's on screen, however the attack's extremely long range makes it possible for them to start it from offscreen, meaning you won't know it's coming until the Chew Dough-Goo is already shooting toward you. This can easily happen when fighting multiple enemies, so to avoid this, use positioning to prevent any Chew Dough-Goos from going offscreen for too long.
The Jump Kick on the other hand is dangerous because its subtle animation can make it seem as if it's used without warning. However, all you need to do is be wary of any Chew Dough-Goo at close range and to look for it to start "shuffling" in one spot, and you'll know it's about to attack.

Because Chew Dough-Goos always dodge your attacks if they aren't busy, rushing them is ineffective. Instead, wait for them to attack first so that you can block it using Unite Guts to stun them, creating an opening. Chew Dough-Goos can also easily be stunned using Team Attacks, and they're instantly stunned by a level 2 Formation Charge.
Chew Dough-Goos can also simply be attacked while they're busy attacking, however this is riskier and won't earn as many Combo points.

Finally, although a Chew Dough-Goo's formation technique may seem intimidating at first, it actually makes combat against them quite a lot easier: it keeps every Dough-Goo in battle grouped up, it forces the Chew Dough-Goo into using only the two formation attacks (which are much easier to defend against than their normal attacks), and it also stops them all from dodging attacks entirely.

Wonder-Liner slowmo

When a formation starts it can be dealt with simply by attacking the Dough-Goos, which will most likely cause an explosive chain reaction that takes out the entire group and stuns the Chew Dough-Goo in one attack. If instead the formation survives long enough to attack, its attacks are slow, and easy to prepare for thanks to the distinct beeping noise signalling an attack.
The Triangle Charge is worth blocking as doing so stuns every Dough-Goo and leaves the Chew Dough-Goo in a "confused" state where it will not dodge, however blocking the Omnidirectional Charge isn't useful apart from defending yourself.

Chew Dough-Goo confused Dough-Goo

Killing the Chew Dough-Goo leaves its Dough-Goos helpless

When fighting multiple Chew Dough-Goos, it's usually better to save the Chew Dough-Goo leading a formation for last, as it can be easily avoided until the others are dealt with first, and leaving the formation alive prevents other Chew Dough-Goos from constantly trying to spawn more Dough-Goos, making things less hectic.

Difficulty Changes[]

Apart from changes to their health and damage, Chew Dough-Goos behave identically across all five Difficulty levels.

Recruitment[]

Recruited Dough-Goos

Turn that evil frown upside down!

Chew Dough-Goos have the ability to join the team as Temporary Members: When a Chew Dough-Goo is killed, it will shine purple for a few moments before exploding. If a Chew Dough-Goo is circled using the Wonder-Liner in this dying state, it will be revived and converted into a temporary member for the remainder of the level.
Chew Dough-Goos always become Unite Hand users, however they can never be selected as the team leader, nor can they be used to perform Multi-Unite Morphs.

Unlike Dough-Goos, recruiting a Chew Dough-Goo is a simple process: simply kill the Chew Dough-Goo using any attack other than Unite Sword and it will enter the recruitable state. If killed using Unite Sword, Chew Dough-Goos will instead be destroyed immediately in the usual sliced animation, with no opportunity to be recruited.

In the Remastered version of the game, Chew Dough-Goos can also be recruited simply by collecting a GEATH-Remote when available, which will instantly recruit all Chew Dough-Goos in the area (in the Wii U version of the game, GEATH-Remotes only affect Dough-Goos.)


Collectibles[]

GEATHJERK File No.003[]

Gfile 003 Chew Dough-Goo location

The Chew Dough-Goo GEATHJERK File can be found on the left side of the Mission 006 area (the first encounter with a Hoedown,) by inserting the Wonder-Liner into an open window on the brown building.

Enemy Weapons[]

Super-Magnetic Fists[]

Chew Dough-Goo GEATHJERK weapon

When killed using the correct Unite Morph, a Chew Dough-Goo will drop its Enemy Weapon: The Super-Magnetic Fists.

Super-Magnetic Fists are single-use Enemy Weapons that shoot forward in a straight line when used, passing through enemies until they collide with a solid wall and are destroyed, making them similar to Surey Doora Shurikens. While the extra damage and combo points can be helpful, Super-Magnetic Fists can be difficult to hit enemies with due to their small hitboxes and slow speed, making them one of the less useful Enemy Weapons.

GEATHJERK Baseball Bat[]

Chew Dough-Goo Baseball Bat

At the end of Operation 001-B's final mission, special Chew Dough-Goos equipped with a Baseball Bat are deployed from the Die-Tiekuu. On death, these Baseball Chew Dough-Goos always drop their Baseball Bat.

GEATHJERK Baseball Bats are 10 charge Enemy Weapons that perform a short range but very fast swing attack. Each swing that successfully connects with a target depletes 1 charge. Using the GEATHJERK Baseball Bat is the only way to to defend against the Die-Tiekuu's main cannon shots, and each successful swing will reflect its shot back at it until the Die-Tiekuu is destroyed.
If your GEATHJERK Baseball Bat runs out of charges (which is only possible by wasting charges on any remaining Dough-Goos), the Die-Tiekuu will deploy another Chew Dough-Goo carrying a new one.

Gallery[]

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Gameplay and Cutscenes
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Trivia[]

  • Like their smaller counterparts, Chew Dough-Goos are based on 土偶 (dogū) figurines.
    • The "Chew" part of the name Chew Dough-Goo is derived from "中 (chū)", the Japanese word for "medium", meaning that Chew Dough-Goos are essentially "medium-sized Dough-Goos". [1]
  • Internally, the Chew Dough-Goo's Enemy Weapon is called the "Rocket Punch." [2]

References[]

  1. Translating The Wonderful 101’s Alien Names
  2. The Wonderful 101 Prima Strategy Guide

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GEATHJERK
Enemy Icon 001 Dough-Goo Dough-Goo Enemy Icon 002 Cough-Foon Cough-Foon Enemy Icon 003 Chew Dough-Goo Chew Dough-Goo Enemy Icon 004 Hoedown Hoedown Enemy Icon 005 Diedough-Goo Diedough-Goo Enemy Icon 006 Gatcha Gatcha Enemy Icon 007 Dahkarts Dahkarts Enemy Icon 008 Raydown Raydown Enemy Icon 009 Tiekuu Tiekuu Enemy Icon 010 You-Hough You-Hough Enemy Icon 011 Die-Tiekuu Die-Tiekuu Enemy Icon 012 Hah-Markee Hah-Markee Enemy Icon 013 The Meizerr The Meizerr Enemy Icon 014 Gedie Dough-Goo Gedie Dough-Goo Enemy Icon 015 Nyerk Nyerk Enemy Icon 016 Gehdown Gehdown Enemy Icon 017 Notoriyeah Notoriyeah Enemy Icon 018 Envan Envan Enemy Icon 019 Megang Megang Enemy Icon 020 Dough-Kun Dough-Kun Enemy Icon 021 Orgon Orgon Enemy Icon 022 Dahkarts SR Dahkarts (Self-Replicated) Enemy Icon 023 Ankho Ankho Enemy Icon 024 Hah-Gonay Hah-Gonay Enemy Icon 025 Die-Rixen Die-Rixen Enemy Icon 026 Koh-Tumeekey Koh-Tumeekey Enemy Icon 027 Doora Doora Enemy Icon 028 Kaizor Ohrowchee Kaizor Ohrowchee Enemy Icon 029 Surey Doora Surey Doora Enemy Icon 030 Tumeekey Tumeekey Enemy Icon 031 Kuzzler Kuzzler Enemy Icon 032 Deah-Kani Deah-Kani Enemy Icon 033 Kaizor Diejeah Kaizor Diejeah Enemy Icon 034 Gurry Doora Gurry Doora Enemy Icon 035 Gunchew Gunchew Enemy Icon 036 GEATH-Wahksay GEATH-Wahksay
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Gameplay
Operations Prologue001-A/001-B/001-C002-A/002-B/002-C003-A/003-B/003-C
004-A/004-B/004-C005-A/005-B/005-C006-A/006-B/006-C
007-A/007-B008-A/008-B/008-C009-A/009-B/009-CEpilogue
Operation 101
Mechanics Unite MorphsWonder-LinerSkillsTeam AttacksUnite Gauge
DifficultyTemporary MembersTotal RankItemsComboAwards
Wonderful MartMixerSolo ModeSubscreenTauntBody Type
Collectibles Bottle-Cap Collection (Achievements)
Minor Wonderful OnesWonderful FilesGEATHJERK FilesWonderful Figures
Hero Heart FragmentsWonderful ToiletsUnderground Items
Enemy WeaponsSecret MissionsKahkoo-regahPlatinum Coins
Game Modes and DLC The Wonderful One: After School Hero
Time AttackThe Prince Vorkken (DLC)Multiplayer Missions
Wonder-Size Cadet DemoDemo: Boot Camp
Extras
GalleryWonderful CodesPlatinum CodesGlitchesUnused Content
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